**COME HERE TO DOWNLOAD CM2 97/98**
3.
World League(a chance to manage any team in the
world)
5. The Patch
6. Wage Fix
7. Mind Compression's Save Game Editor
If you want your file up here
send it to me
Picking up good young talents:
To build up your team around
a few experienced players with youngsters, check the Under-21 national
teams. You will find loads of young talents at a reasonable price.
Most of the top players
available for you ?
Start a new game and do nothing
(don't release players, don't bid for players etc.), except arrange six
friendlies. 3 friendlies should be domestic, and alternating with foreign,
making sure you play a game every other day. After the second friendly,
check the interested foreign based available list and you are sometimes
pleasantly surprised. Any new available players become unavailable again
after the last friendly. Matches should take place before the charity shield.
Again this doesn't always work, but is useful if you get lucky.
Problems Scoring ?
-If you are not getting many
chances, buy a player with high creativity or several forwards with high
heading, and a decent corner taker.
-If you are getting chances
but not converting them, buy players with high shooting and heading ability.
Also specifying a player with
high set piece and shooting abilities to take direct free kicks will help.
Leaking Goals ?
-Every shot goes in - this tends
to indicate a bad goalkeeper. Judging goalkeeper form is very hard and
it may take a while to find a goalkeeper who will perform well.
-Permanantly under pressure
- this tends to indicate that you have a weak midfield as opposed to a
poor defence and that they aren't holding the ball up and giving the defence
some relief. Try either packing the midfield with more players or switching
to long ball tactic, if you are not already using it.
-Poor defence - if you have
few good defensive players, then try playing 532 with midfielders in the
wingback positions and your best defender in a sweeper position in the
centre, usually he will mop up any strikers who get past your weaker defenders.
Buying Players:
When searching for a player,
always ensure that you have a sensible filter set. Below I have listed
my base filter:
Determination 10+
Passing 10+
Stamina 10+
Strength 10+
Adaptability 10+ (not 16-21)
-If you are looking for a forward/striker,
include the following:
Creativity 14+
Shooting 17+
Heading 10+
-If you are looking for a midfielder,
include the following:
Tackling 10+
Positioning 10+
Creativity 14+
-If you are looking for a defender,
include the following:
Tackling 15+
Positioning 15+
Heading 15+
Pace 10+
(Note that low aggression in
central defenders can be important as they tend to concede the freekicks
in the most dangerous positions)
-If you are looking for a wing
back (D/M, L or R), include the following:
Creativity 10+
Passing 10+
Pace 10+
Tackling 10+
Positioning 15+
Off the ball 10+
General Hints ?
-Make sure that you have an experienced
(usually 24+) player with a high influence as your captain, if you haven't
then your younger players may not perform as well as they might.
-Choosing correct Free Kick,
Corner and Penalty takers is very important.(Corner: Passing, Set Pieces
-Be very careful when free transferring
players as the board will take offence if you attempt to free transfer
a player of any worth (usually 50k+ for a third division side to 200k+
for a premier side).
-Note that if the board makes
more money available to you at the end of a season, they will expect that
to be used to strengthen your squad and so will expect a good league position
in the next year.
-Be very careful when purchasing
Foreign Players as they are required to play in 75% of games to retain
their work permits. If they loose their work permits then you will be stuck
with a player in your squad who cannot play for you but is taking up a
squad space.
-Be cautious about playing unfit
players as not only will they not perform as well as fit players, but they
are more likely to pick up injuries during a match.
-Keeping your players happy:
Many players have commented upon their difficulty keeping their players
contented, the following things affect the mood in the dressing room:
-Wage paid
-Contract duration.
-Whether the player is transfer
listed or not (if is and doesn't want to be this may lower his morale,
if he isn't and wants to be this may also lower his morale).
-Performance of his current
team in all competitions.
Other factors (usually noted
in his profile ... wanting to move club for any reason (and not being transfer
listed), not getting enough first team appearances etc.).
-Size and reputation of club,
in relation to the player concerned ... e.g. Emerson was happy to sign
for Middlesborough when they were thought to be an up and coming Premiership
club but when things went against them his Morale dropped quickly.
-Various other things are implied
by a hidden characteristic in the player data (restlessness, loyalty to
club, general outlook etc.) ... which you'll have to ascertain from the
way players behave.
Unless you are playing as a very
big club and winning everything then don't expect all of your players morale
to be Superb, as certain players may be naturally moody, looking to win
trophies or just think that they can get on at a bigger club.
Explanation of Player Characteristics
Below are brief explanations
of the various player characteristics used within the game (even the hidden
ones). Please note all of the statistics are adjusted by the players ability
rating (which is hidden) so although you may find a 3rd division player
with 20 shooting it does not automatically indicate that he is as good
a shot as Alan Shearer.
-Adaptability - how quickly a player can adapt to a different team or country when transferred. The higher the number means the easier the player adapts.
-Aggression - whether he goes in hard when competing for the ball, without necessarily being dirty.
-Big Occasion (hidden) - whether he rises to the occasion in big games, play-offs, top of the table clashes, cup finals, etc.
-Character (hidden) - whether the player reacts badly to on/off the field events. On the field this could be whether he reacts to provocation, off the field whether he reacts to being dropped, refused a transfer request etc.
-Consistency (hidden) - how likely he is to perform to his ability in a game.
-Creativity - whether he can create goal scoring chances for his team-mates with incisive passes, headers, flick-ons etc.
-Determination - whether he keeps battling, even when the odds are against him.
-Dirtiness (hidden) - whether he resorts to foul play, either to win the ball, or in off-the-ball incidents. The higher the number the more likely a player will resort to foul play.
-Dribbling - whether he can take on and beat defenders to create dangerous situations from which a goal scoring chance might arise.
-Flair - whether he has the ability to do the unexpected, for example a shot from 30 yards, or an overhead kick.
-Heading/Aerial Ability - whether he is good in the air and wins headers either in defence or attack.
GK - Aerial Ability: For goalkeepers this is their ability in the air, for example when handling corners and crosses.
-Influence - whether he can motivate and inspire team-mates, as for example a captain would.
-Inj Prone - this is an indication of how injury prone a player is. The higher the number the more likely a player will be to pick up injuries.
-Marking - whether he has the ability to track an opponent and mark him out of the game.
-Off the Ball - whether he makes good runs into space which can lead to a shot/header on goal if he is given the ball.
-Pace/Rushing Out - whether he has speed and acceleration both in and out of possession.
GK - Rushing Out: For goalkeepers this is whether he can rush out quickly in one-on-one situations.
-Passing - whether he can pass the ball where he wants it.
GK - Distribution: For goalies this is their accuracy when kicking or throwing the ball out.
-Positioning - whether he has good defensive positional sense and rarely gets caught out of position.
GK - Positioning: For goalkeepers this is their positioning for shots, crosses etc.
-Set Pieces - whether he can make use of set piece situations either by making a creative pass or a direct shot on goal.
-Shooting - this is the players shooting ability, this obviously affects the players likelihood of scoring.
-Stamina - whether he can keep going at the end of the most gruelling matches.
-Strength - whether he has strength and physical presence to hold off opponents and keep possession or to compete and win the ball.
-Tackling/Shot Stopping - whether he is good at making tackles to dispossess an opponent.
GK - Shot Stopping: For goalkeepers this is their ability to save shots.
-Technique - whether he has good
control, first touch, and all round technical ability.
THE BEST PLAYERS:
Name: Martins Adailton
Club: Parma
Nation: Brazil
Position: Forward.
Story: Martins Adailton is a
young forward from Brazil. I was Liverpool and i was looking for some young
talented forwards, and i found this guy. First Adailton was placed on the
bench, I let him get the chanse to improve in some matches, he scored 5
goals in 12 matches but his average rating was under 7.00, so i sent him
to Liverpool's B-Team. The same season Adailton played 35 matches and scored
24 goals(5 of them for the a-team). The next season Adailton Played about
55 Matches for the b-team, and he scored 51 goals. The 3rd season i promoted
him to the a-team, and i let him play some friendlies. Hi improved me.
When the season started Adailton scored about 10 goals in 10 matches. I
had a very big problem. I had to choose 2 strikers/forwards and i had 3
very good players, Owen, Adailton and Fowler. Fowler didnt score more than
2 goals in 10 matches, so Fowler could kick his place good bye. Owen/Adailton
played like Rush/Barnes in the old days, and Adailton got about 30 goals
in 50 matches. Now i'm playing the 4th season and Adailton have been injuried,
so there is nothing more to say about this guy.
Name: Stephen Hughes
Club: Arsenal
Nation: England
Position: Midfield
Story: I was Newcaste and i
bought Hughes when he was 21 years old. At first he played 5-6 games with
an average rating over 7.00. The second season he played very well, and
he kept players like David Batty and Robert Lee on the bench. The same
season Hughes got his first cap on the ational team, and he never lost
his place.
CHEATS:
CHEATS & HINTS
These cheats should work with the older versions of CM and CM 97/98
------------------------------------------------------------------------
Getting free players
- Make sure the selling team
and the player is interested.
- Offer the team a price that
it accepts right away.
- Click on the 'Adjust Offer'.
- Bring down the offer to 'FREE'.
- Do NOT press 'OK'! Press 'CANCEL'.
- You will now get your offer
accepted...
Big-Club Release
- List the player for LOAN.
- When clubs want him, then
REJECT.
- Then your player won't leave
the club.
Finding future stars
- Right after the computer has
done it's first update after season end, go to the Player Search screen.
- Go to the Euro Scout, and
sort players by value.
- Browse down the list until
you find players that have no average rating ("---").
- These are players that have
replaced old stars.
- Buy them if you want, most
likely they'll join you, no matter what team they play on.
- Be prepared to spend one season
to build them up... remember; they're new!
Be a National Team Mananger
- Start a new game.
- Pick a national team.
- Type your name as the current
national team manager.
- E.g. "Glenn Hoddle" to become
the England manager.
Player Swooping
- Your lousy, cheap player is
wanted by another club.
- Adjust the asking price for
this player to a VERY high price.
- Offer the player in exchange
by making a bid for an interested player for the interested party's expensive
star player.
Attacking Power
Play 4-4-2, move your left fullback
to a striker position (in between the two strikers already there), and
then move your goalkeeper up as a left fullback. Your goalie now is supposed
to be both a left fullback *and* a goalie, which gives you some more attacking
power.I haven't tried this yet.
Quit without saving
This really is a (well hidden)
feature of the game, but can be used to cheat (for whatever reason.. :).
Pressing the asterisk key (*) on the numeric keypad makes CM2 quit to DOS/WIN
without having to save the game first. Pretty neat ?
No work permit? No one wants you player? (For CM 97/98)
This is a situation where both
you and your player is stuck. If your player has not played 75% of all
your domestic league games (in which he is available. Putting him on in
the very end of the match also counts) he won't get his work permit renewed.
You must sell him. If you have no buyers, put him on a free transfer. If
you cannot afford it (or refuse to spend the money), there is nothing much
you can do, except renegotiate the contract to last for one season only.
(This is a cheat and/or tip).
The "most used" cheat
Add more managers (max. 8) and
do some nice transfer to swap good/bad players and to move some money from
one bank account to another.
LINKS:
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or if there is a broken link.